![]() So no, Shakespeare it ain't, but there's a wonderfully dark humor that runs through the whole game, placed carefully between the cartoonish and the callous. ![]() Rebel Without a Pulse might've lacked depth and nuance, but its great presentation and lovable protagonist made it memorable and charming. He then decides to turn the whole world into zombies, because… well, because the format demands it. In it, the titular Stubbs reawakens in the city of Punchbowl, America (which has a campy, sixties-era retrofuturist aesthetic), created when the hidden body of a murdered salesman gets unexpectedly revived by an experimental plant fertilizer. Fifteen years later, I'll still stand alongside it.Ī little context for most readers: Stubbs the Zombie would've been a bizarre creation in any era, an action-adventure/platformer/driving/strategy/horror/comedy/musical/romance/sci-fi knockabout released in 2005 and the debut creation of its developer, Wideload. This is my impassioned defense of Stubbs the Zombie in Rebel Without a Pulse, the game nobody asked for and that nobody remembers. If you still care, you're a thin minority at best. If you did care, you likely don't anymore. If you have, you probably didn't care about it when it came out.
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